using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using ZSW.Framework.UIElement;

namespace Main.UI
{
    public class UI_Player_Bag : ZSWF_BaseUIElement
    {
        public Transform slotParent;
        [SerializeField] private Button closeButton;

        public override void Init()
        {
            base.Init();
            closeButton.onClick.AddListener(Hide);
        }
    }
}

